---
title: "skinning"
source: https://www.jemoka.com/posts/kbhskinning/
---

skinning is a notion in graphics which solves Cloth Fitting Task which adds a prior \(S\qty(\theta)\) which is not learned to make the learning of \(D\qty(\theta)\) easier
\begin{equation} \phi = f_{}\qty(\theta) = S \qty(\theta) + D \qty(\theta) \end{equation}
so then, when we make a model, keeping around \(S\qty(\theta)\) which is learned by physical dynamics, and constraining a displacement map \(D\qty(\theta)\) within each square \(S\qty(\theta)\).
We can then rasterize the diffs into RGB space into a grid, then we can run a CNN.
